Import Settings Options
Ignore CR/LF
This option should be checked in all times unless importing files that are mainly CNC files which come in one long line, or use a CR./LF after each point. When enabled, the Carriage Return/Line Feed in the import file is ignored.
Ignore The Bounding Frame
The rectangular frame will be ignored in the importing process.
Separate The DXF Layers
This option is used only for DXF and AAMA files Every closed internal on a different layer will be created as a separated piece. importing closed internal contour (i.e. circle)when Separate Layers options is disabled, the internal becomes a simple internal element. If the circle is to be recognized as a hole, it must be on the same layer as the outer perimeter line. Or, the DXF file can be imported with the Separate Layers option in the OFF position.
Separate The DXF Blocks
There are some CAD systems (like AutoCAD) that treat a group of entities (i.e. lines) as a block (like piece).In this case, the syntax of the “.DXF” file will be different. OptiTex can read this specific file structure if this option is checked.
Choose Starting Points Of Pieces
Have this options check in order to have the point with the sharpest angle as the piece strting point.
Box Without Margins
Import file in box mode without the box margins.
Allow Empty Rules For External/ Internal Contour Points
When importing an AAMA file that includes grading points with grading value that is not shown in the grading table OptiTex will ignore those points unless this options is checked.
Ignore The Pieces Entities
Ignore the 'Insert' command under the 'Entities' section, which places several entities of a single piece.
Set The Piece's Starting Point
The piece's starting point should be the same for all sizes. In case it was not exported this way the system will find a different starting point, based on its location and angle.When this box selected the starting point will be the sharpest angle at the imported piece
Add Margin The To 'Box' Import
Add a margin between the imported piece and the bounding box
Convert All Points Without Grading Rules To Grade Points
Points that have no grading rule will be converted to a grading point (with 0,0 grading value).
Ignore Points Without A Radius Value
Ignore points that their radius value is missing. A rectangle was exported as AAMA, thus the point in the file appears is without a radius value.
Convert The Longest Internal Line To A Baseline
The longest internal line will be converted to a baseline.
Check On Contour V-Notches In AAMA Files
Enabling this will convert v notches shapes on the contour into V notches.
Relate All External Text To A Single Piece
If there are text objects placed outside of pieces, they will be assigned to a single piece.
Stripe Adjust Initial Number
In case that points or notches in the imported file are related to stripes and contains information on their locations on a grid, the number that will be entered in this field will be added to that element as a strip adjust number. Use any number between 1 to 9
ASCII Symbols For Drill Holes
Define which ASCII symbols should be converted to a drill button. A symbol text is added to the location of the drill hole in HPGL format. Enter the text symbol and all the points that has an attribute as this ASCII sign will be import with drill command.
Recognize The Piece's Descriptions From Its Internal Text
The internal text will be converted to be the name, code and description of a piece.
Recognize The Piece Sizes From Its Internal Text
The internal texts will be converted to be the sizes name of the piece. The distinction between code, piece name and Description is done by the following criteria in relation to the String length of the text imported:
- Code - Smaller or equal to 14 characters (only if a piece name was found).
- Piece Name - Smaller or equal to 30 characters.
- Description - Longer than 30 characters and shorter than 256.
Convert Only Numerical Text
Only internal text that is a number will be converted to a size name.
Maximum Number Of Characters Per Size
Set the maximum number of characters for every size. All internal text with more characters will not be converted to size names.
Set A Piece Name By Its Block Number
A piece will get its name according to the block number



































