3D:Save Model

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  • Use the Save Model command to save OptiTex models, garments, textures and measurements and to export 3D Models from OptiTex to other file formats which fit to various 3D graphics applications.
  • You may save a model along with the simulated cloth on. This will enable you to simulate multi layered outfits and to drag & drop items of clothing on semi-dressed models.

Contents

Icon & Location

Operation

  1. Click on the black arrow next to the 'Load Model' icon in the 3D toolbar. This will invoke a drop down list of the file utilities. Click on the Save Model button in the toolbar to invoke the Save as dialog.
  2. OPTIONAL: Change to a different drive and/or directory to find the desired folder to save in.
  3. Select the desired file format from the Save As Type field. A list containing the files of the selected type appear in the File List.
    • In case Thumbnails option is checked on the View Menu of the Save As window then preview images of the files that are already in the folder are displayed in the File List.
  4. Write down the name of the file in the File Name field
  5. Click on the 'Save' button.
2. Save Model dialog for saving .mod type.

  • Notice that Save Model command saves the model with the simulated garment on. If you wish to save the model alone be sure to Clear Cloth first.
  • Notice that Save Model command saves the model along with 3D Text, Tape Measure and Circumference Measure. If you wish to save the model alone be sure to Clear Lines first.

Save Model Options

Options are displayed according to the selected file type.

3. Save Model dialog for saving .clt type.

Compress File

Reduce file size by compressing the model. After compressing the model it is finalized and its body dimensions can no longer be modified.

  • Available for mod and clt files.

Keep Body Controls

When saving *.mod enable the 'Keep Body Controls' checkbox if you wish to save morphs for future modifications. If you do not wish the model to be changed in the future then disable this checkbox.

  • Available for mod files only.

Image Quality

Reduce file size by saving the textures of the model and/or garment in lower quality.

  • Available for mod and clt files.
  • In image number 4 there's an example for size reducing options. All three files were saved from the same model and garment.
  1. The file "Dress for success.mod" was saved with "Keep Body Controls" option checked.
  2. The file "Dress for success 2.mod" was saved with "Compress File" option checked.
  3. The file "Dress for success 3.mod" was saved with "Compress File" option checked and with the lowest "Image Quality".
4. Notice the size of the files.

Quadrangulate

Merge triangles of a polygonal 3D item into four-sided faces.

  • Available for mb files only (Maya users).

Animation

Save skeleton structure and joint orientation (skeleton position for each frame).

  • Available for mb files only (Maya users).

Save As Type

Save Model dialog with File types

File types

  • Model Files (*.mod): OptiTex Version 10 and 11 model file format.
  • Model Files Version 9 (*.mod): OptiTex Version 9 model file format.
  • Cloth Files (*.clt): OptiTex Version 10 cloth file format.
  • Cloth Files Version 9 (*.clt): OptiTex Version 9 cloth file format.
  • 3ds Files (*.3ds): 3D Studio Max File format.
  • 3dm Files (*.3dm): The Rhino file format is useful for the exchange of NURBS geometry. V11
Export Rhino 3dm files from PDS as V4 Rhino model. Can be read by Rhino V4 or V5.
  • obj Files (*.obj): OBJ is a universally accepted open file format.
  • fbx Files (*.fbx): File format owned and developed by Autodesk. It is used to provide interoperability between digital content creation applications.
  • ma Files (*.ma): Default Maya ASCII file format used to generate 3D assets for use in film, television, game development and architecture.
  • mb Files (*.mb): Default Maya Binary file format used to generate 3D assets for use in film, television, game development and architecture.
Note - To be able to save as mb file [Maya] has to be installed (Only Maya 2010-32 bit is currently supported in v11.0). 
Also, MB files cannot be exported on computers where Python 2.5 is installed.
  • VRML2.0 Files (*.wrl): A standard file format for representing 3D graphics on the internet.
  • AutoCAD Files (*.dxf): Standard 3D DXF files.
  • PLY Files (*.ply): Stanford Triangle Format, a 3D standard file format designed to store three dimensional data from 3D scanners.
  • Body Morph Files (*.mrp): OptiTex models parametric morphs data.
  • Measure Files (*.ord): A list of OptiTex models measurement data.
  • Biovision BVH Files (*.bvh): Biovision character animation file format which contains skeleton hierarchy information (the movement of the model).
  • Mental Images Files (*.mi): Mental Images scene file format for a production quality rendering.

Troubleshooting

Can not export as Maya files

Maya Location

Maya Location has to be updated:

  1. Right-click on "My Computer" and select "Properties" to open the "System" Properties window.
  2. Select the "Advanced system setting" (win7).
  3. In the "Advanced" tab select "Environment Variables".
    1. System Properties

  4. Under "System Variables" select "New".
    1. Environment Variables

  5. In New System Variable set as example below (verify your Maya installation paths):
    1. For Maya 2010 32bit on 32bit PC:
      1. Variable name= maya_location
        1. Variable value= C:\Program Files\Autodesk\Maya2010\
      2. Variable name= maya_plug_in_path
        1. Variable value= C:\Program Files\Autodesk\Maya2010\bin\plug-ins\
      3. Variable name= path
        1. Variable value= C:\Program Files\Autodesk\Maya2010\bin\
    2. For Maya 2010 32bit on 64bit PC:
      1. Variable name= maya_location
        1. Variable value= C:\Program Files (x86)\Autodesk\Maya2010\
      2. Variable name= maya_plug_in_path
        1. Variable value= C:\Program Files (x86)\Autodesk\Maya2010\bin\plug-ins\
      3. Variable name= path
        1. Variable value= C:\Program Files (x86)\Autodesk\Maya2010\bin\
  6. Press OK for each new variable.
    1. User Variable Maya_Location

    2. System Variable maya_plug_in_path

    3. System Variable Path

  7. Restart PC.
  8. Open PDS and load 3D Plugin "maya10_parser.dll"
    1. Under PDS>3D>Plugins...

Python Conflict

Python is installed other than the Maya's version. To solve the Maya-Python conflict:

  1. Right-click on My Computer and select Properties to open the System Properties window.
  2. In the Advanced tab select Environment Variables
  3. Under System Variables select New
  4. In New System Variable set Variable name: PYTHONHOME and Variable value: C:\Program Files\Autodesk\Maya2010\bin
8. New System Variable, Python location

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